Being in Early Access means it’s not completed yet, but it’s fully playable. So at this point, following the implementation of requested features, content and more depth to gameplay, we believe that the game is now ready for a wider audience. “About a year ago, when we released the demo, it was already playable and well received. Hva er nåværende tilstand for versjonen i tidlig tilgang?
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We will keep updating the game after Early Access as well, so some of those features mentioned might even arrive during Full Release updates.” This will depend on generating new ideas with you, the community, as we continue developing the game. Eventually, we even intend to create additional modes of gameplay like Quick Play (fights without managing guild), Dungeon Crawl, and Twitch Modes. As we have done so far, we’ll keep communicating with you all to make sure we focus on the most fun and requested features. We’ll also be adding additional features in various updates in between. Each Arena Championship will include new gladiators, quirks, items, and quests. “We currently have 6 Main Arena Championships and we intend to have 12 by the end of development. Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang? We have so many concepts in mind for this game, with so many possibilities, that will only grow as more people join us in generating ideas.”
We intend to remain in Early Access for at least a year after the release, but in anticipation of large volumes of new feedback and ideas, this will likely be extended beyond that. “We do not know for certain at this point.
Hvor lenge antas det at dette spillet vil være i tidlig tilgang? Gladiator Guild Manager is the type of game that can benefit so much from players feedback as we continue adding new gladiators, their abilities, quirks, items, quests, features, and later even whole new modes of playing.” We want to continue this trend, and Early Access makes perfect sense to be the next step for this game. “About a year ago, we started crowdfunding and released a demo, which brought so much great feedback from the community, making the game into what it is today.